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- on buttonJFclicked SpriteHS, spriteNum, btnUp, btnDwn
- set btnClk to 1
- set the member of sprite spriteNum to member btnDwn
- updateStage()
- repeat while the mouseDown
- if rollOver(SpriteHS) then
- set the member of sprite spriteNum to member btnDwn
- set btnClk to 1
- else
- set the member of sprite spriteNum to member btnUp
- set btnClk to 0
- end if
- updateStage()
- end repeat
- return btnClk
- end
-